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Prior to making our sole focus games Digitalmill wandered in the digital wilderness. Our overall focus was on emerging consumer technologies and the notion that disruptive off-the-shelf technologies could help individuals and small businesses gain enormous capability and leverage vs. traditional systems and processes in work, play, and personal life.

During this time we finished a number of interesting projects and work. All of them have in some way contributed to our current focus on games as they give us a wide background in the emergence of internet, social, and personal productivity applications.

Here is a sample of this work which took place between 1994 and the present:
  • We developed, authored, and had published over a dozen trade books on various topics including one of the first ever books on Internet retailing, the official Winamp guide to MP3, the first guide on developing your own Internet radio station, one of the first resource guides to videogame development, and many more.
  • Helped with development of several Web site projects for organizations helping among our endevours to force a mass fax protest against whaling practices in the 1990's
  • We developed one of the first books on digital cameras which was later turned into a digital publication for a leading camera company
  • Organized funding for the first game title by Larian studios (creators of Divine Divinity) and assisted with its publishing
  • Developed original research reports on Microsoft's emerging Internet strategy and general Web middleware technologies for leading research firm Jupiter Communications
  • Created one of the first ever syllabuses for use in teaching game development in academe

Around 1999 we received our first big game project to produce what became Virtual-U, a game-based simulation of university management. As Virtual-U grew in stature and we began being contacted by others doing similar work we began to shift all our resources into this new emerging field of serious games alongside our growing portfolio of commercial and non-commercial game projects.





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P.O. Box 17575
Portland, ME 04101

+1.207.773.3700

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