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Prior to making our sole focus games Digitalmill wandered in the digital wilderness. Our overall focus was on emerging consumer technologies and the notion that disruptive off-the-shelf technologies could help individuals and small businesses gain enormous capability and leverage vs. traditional systems and processes in work, play, and personal life.
During this time we finished a number of interesting projects and work. All of them have in some way contributed to our current focus on games as they give us a wide background in the emergence of internet, social, and personal productivity applications. Here is a sample of this work which took place between 1994 and the present:
Around 1999 we received our first big game project to produce what became Virtual-U, a game-based simulation of university management. As Virtual-U grew in stature and we began being contacted by others doing similar work we began to shift all our resources into this new emerging field of serious games alongside our growing portfolio of commercial and non-commercial game projects. |